![]() That might look like a "flicker" depending on your move route and character sheet. "stepping frame") and direction, at least until the next frame. When you say "flicker", do you mean that the sprite disappears, or that it has the wrong appearance? By default move routes process 1 command per frame: if you change the image, it will retain its current pattern (a.k.a. ![]() That should load the sheet into memory for any later usage. have a map character set to Transparent ON (so they're invisible) and tell them to Change Image to. Note that ShadowDragon's suggestion works for any image type, e.g. "walk" to "pose"), then: does it happen every time you try to do that, or only the first time per session? If it's only the first time, a preload strategy or plugin may help. If you meant you were switching from one sheet to another (e.g. Click to expand.If it happens even when switching between characters on the same sheet, I don't think it's related to image caching: unlike MV, MZ's core scripts do not implement an image cache size limit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |